
Sport Without Borders has developed a series of games and educational tools that addresses some of the issues affecting Bolivian youth. In addition to running socio-educational sports activities for these "at-risk" youth, another goal is to raise awareness of reproductive health issues (teenage pregnancy, STD's, HIV/AIDS prevention)
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The project aims to improve the socio-educational structure for children and youth in underserved urban areas.
Mission start date : May 2003.
National team : 6 Bolivians.
International team : 2 expatriates.
Location : La Paz, as well as El Alto, Oruro, and Caracollo.
Results in 2008 :
- 873 educators trained.
- 1510 participants in physical and sports activities.
Technical partners: Proyecto Mi Casa, Enda Bolivia, C.C. Tinkus, Yanapi, ATD Quart Monde, Via tunari Cultural Centre, Save the Children, Grupo de Voluntariado Civil.
Bolivian institutional partners : INSEF (National Institute of Sports and Physical Activities)
Fondation Soros, Save the Children, La Guilde Européenne du Raid, La Voix de l'Enfant, Grupo de Voluntariado Civil.
Our primary zone of intervention, El Alto, is a city in crisis as a result of a massive rural exodus, and where youth represent a dominant and vulnerable group (50% of El Alto citizens are under 19 yrs old).
Learn moreSport Sans Frontières developed a programme to meet the needs of Bolivian associations working with the most underprivileged members of the El Alto community. These associations offer a socio-educational structure to street children, and/or to unschooled children living in group homes. They also offer activities that reinforce social connections in the community at large.
Learn moreThe goal of our intervention in the national education system is to provide tools that will allow physical education teachers to address the transdisciplinary themes (health, gender equity, democracy) during school sports sessions.
We act in accordance with ministerial guidelines that recommend the integration of such themes in physical education sessions.
Games, when adapted to a specific theme, constitute a powerful vehicle for building awareness about certain subjects. Games can, for example, deal directly with a specific theme, or simply create spaces for thinking about different themes more generally.
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